Experienced with all aspects of quality assurance, on AAA game titles, from overall functionality to micro details in weapons balancing and art details. Map levels will be inspected for any visual flaws, like portals, missing geos, or seams, and collision issues, like map holes, missing or excess collisions on models, entities, dynamic models, and world collision, and overall gameplay, both against bots and other humans. UI menus will be inspected for all options functionality, and flow of use. Possibilities of creating a crash or SRE, both in game and in UI, will be attempted, and the software will be cleared for commercial use.
Software previously used: Jira, DevTest, DevTrack, Confluence, Havokm, and Proprietary Launchers (for Code input/output, building maps, physics audits).
Platforms previously tested on: PlayStation 3 and 4 (retail, testkit, and DevKits), XBox 360 and One, Steam, UWP, and Wii-U.